Rfactor 2 track cut offline
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V1.20 updates: is DX11 release, with reflections, updated textures, and updated shadows on track. V1.30 updates: Grip changed to 1.0 (stay tuned?) Some updated textures to better support DX11 TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering (as if they are scared of you!)įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. Thanks to American Stockcar for most infield objects. This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years) I am still having issues with the cars running lower than they should. The AI are tend to cut and touch the apron here in the Stockcars. The racing surface has been reworked, adding support for Realroad, and adding banking on the apron. All trademarks are property of their respective owners in the US and other countries. (It was built originally for SCE - rFactor 1 - but never released) It is an original scratch built track for rFactor 2. In terms of content first, the Circuit dAzur has been. Release Candidate build adds new auto exposure. Circuit dAzur track AI and tweak updates. Dover International Speedway is a 1.0 mile steep banked oval. Studio 397 yesterday released a new version of their Circuit dAzur track, plus a substantial Release Candidate build update of the core rFactor 2 simulation.